We Become What We Behold is not your average point-and-click game. In just five minutes, it manages to paint a chillingly familiar portrait of modern social media - a world where small quirks turn into cultural earthquakes, and normal peeps slowly mutate under the pressure of sensational headlines.
Developed by Mismatch Studio in collaboration with indie creator Nicky Case, this game fuses minimalist design with biting social commentary, offering players a non-partisan lens through which to view the viral nature of today’s digital discourse.
The player’s role is deceptively simple: point your camera at moments worth sharing and broadcast them to a screen watched by circles and squares. At first, you're capturing sweet moments - a couple in love, a man showing off his hat, or an irritated individual blowing off steam.
But here’s the twist: your audience doesn't crave normalcy. They hunger for outrage, conflict, and controversy. The more provocative your shots, the more attention they get - and the more society changes in response.
Your camera becomes a tool of distortion, feeding the public the most divisive content. What starts as harmless eccentricity snowballs into paranoia and hostility.
Characters in the game are simple shapes: circles and squares, each initially minding their own business. Yet as the media lens (you) selectively focuses on angry outbursts, fear spreads. Shapes begin to mimic what they see. Suspicion brews. Factions form. Violence follows.
Amid the madness are subtle yet telling characters - a bug-eyed man in a hat who no one listens to, a cricket who says nothing yet may be the wisest of all, and a couple whose love becomes both symbol and casualty of growing hostility.
We Become What We Behold avoids finger-pointing. It doesn’t tell you who’s right or wrong, which side is better or worse. It simply shows how easily humanity can spiral when attention is currency and outrage is its gold standard.
It’s a parable for the age of algorithms - a dark mirror held up to the way we consume, share, and react to information.
In a world overflowing with hot takes and echo chambers, We Become What We Behold is refreshingly restrained. There are no jump scares, no power-ups, no choices that win the game. Just a camera, a crowd, and the consequences of your lens.
Simple. Smart. Devastatingly real.